Skip site navigation

Informal Science Education Resources
from the home of NASA’s Hubble Space Telescope

Video & Immersive Visualizations

Immersive Dome Visualization: Cosmic Cruising

  • Format 1
  • 1024 x 1024 fisheye dome projection
  • 700 Frames, numbered 0000 to 0699
  • Frames 0000 to 0099 are static title frames
  • TIFF format image files w/ PackBits or LZW compression


  • Format 2
  • 1024 x 1024 fisheye dome projection
  • 1236 Frames, numbered 0000 to 1235
  • Frames 0000 to 0099 are static title frames
  • TIFF format image files w/ PackBits or LZW compression


  • To request a visualization or for more information, contact us.


  • Title: Cosmic Cruising
  • Description:
    This visualization is a flight through the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the pale blue filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web. This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. Only the normal matter is shown in the visualization. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).
  • Credits: Visualization by Frank Summers, Space Telescope Science Institute, Simulation by Martin White and Lars Hernquist, Harvard University
  • Camera Choreography:
    The camera simply flies on a straight line once through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The simulation is periodic, so that the camera ends up at the same place it started. A “double length” version is also available, which accelerates, flies through the simulation twice, and then slows to a stop. This version is suitable for creating infinite loops through the simulation, by repeating any 536 non-accelerating frames over and over. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That‘s more than 600 trillion times the speed of light. Buckle your seatbelts.


This site is not displaying properly. Tell me why!